This is an abandoned 'run and gun' project for the Amiga we (Yves Grolet and I) started in 1991.

How it all started

Between Unreal and Agony, we started working on a prototype of a game using Yves new tile-based editor (that was also used to create Agony). We were great fans of the Green Beret arcade game by Konami, and we talked with Ubisoft about doing a game with similar gameplay but in a more modern setting. One can presume Ubisoft at some point made this idea come true with the Tom Clancy games series.

However, Ubisoft's interest faded out quickly and the project was abandoned. We moved on with the development of Agony.

1991 TitleForUnreleasedProject-64Col

I had produced a title screen (above) to setup the mood and look & feel for the game and tease the publisher. I used the same technique as in Agony, full blown overscan image in half-brite 64 color mode created in DeluxePaint III. All done pixel by pixel with a mouse.

Some work had been done on editing the first level, but to this date I have not been able to relaunch the editor. I only managed to recover a few test images and some concept sketches so far.

Gallery of test images

Gallery of quick sketches